private IEnumerator coShootAttack(){ ShootAttack(); yield return waitAfterShoot; State = Define.EnemyState.Idle; isAttacking = false;}private Vector2 ThetaToVector(float theta){ Vector2 v; v.x = Mathf.Cos(Mathf.PI / 180 * theta); v.y = Mathf.Sin(Mathf.PI / 180 * theta); return v;}private void ShootAttack(){ for (int i = 0; i ().SetDir(ThetaToVector(i)); }}공격을 발사하는 부..