private IEnumerator coShootAttack() { ShootAttack(); yield return waitAfterShoot; State = Define.EnemyState.Idle; isAttacking = false; } private Vector2 ThetaToVector(float theta) { Vector2 v; v.x = Mathf.Cos(Mathf.PI / 180 * theta); v.y = Mathf.Sin(Mathf.PI / 180 * theta); return v; } private void ShootAttack() { for (int i = 0; i < 360; i += 45) { GameObject go = Instantiate(_bulletPrefab, tra..